Bows are associated with Dexterity and can be used with Bows-specific Attack Skills or any Spell, but you won't see them being wielded often by Spell-casters as Staves or Wands are much better suited for them in almost any case. There are niche situations where Spell-casters areforced to use Bows because of the Skill Requirement(Mirror/Blink Arrow Summoner) or Support Gem Requirements (Manaforged Arrows Hierophant). Bows allow you to perform range Attacks with Projectiles often referred to as Arrows to distinguish them from other types of Projectiles. These are selected mostly by Deadeye characters- the ascendancy specialized in Projectiles, but you can of course use this weapon on any character with enough Dexterity.
Bows are some of the most used weapon types in the game, but not the Unique ones, almost all of them are bad. They're all severely understated with extremely low DPS, which is the stat most valued on any Attack build. Normally you could expect to buy a 900 Elemental DPS or 500 Physical DPS bow after day one or two of a new league. Most Unique Bows are around 300 to 500 DPS. That's very low. The exceptions to this rule are Voltaxic Rift andWidowhail. These can reach very high DPS,butthe list we've put together should still prompt you to explore the potential of all of these weapons or explain how they work and why some builds use them.
Required Level: 1
Required Dexterity: 14
Damage:(9-10) to (23.4-26)
Attacks per Second:1.54
Critical Strike Chance: 5.00%
Physical DPS:(24.9-27.7)
Elemental DPS: N/A
DPS:(24.9-27.7)
+1 to Level of Socketed Bow Gems
(80-100)% increased Physical Damage
10% increased Attack Speed
Gain 10 Mana per Enemy Killed
+30 to Accuracy Rating
Required Level: 1
Required Dexterity: 14
Damage:5-13
Attacks per Second:1.40
Critical Strike Chance: 5.00%
Physical DPS:12.6
Elemental DPS: N/A
DPS:12.6
(150-250)% increased bonuses gained from Equipped Quiver
Required Level: 5
Required Strength: 26
Damage:12-32
Attacks per Second:3.00
Critical Strike Chance: 5.00%
Physical DPS:66.0
Elemental DPS:N/A
DPS:66.0
+(10-20) to Dexterity
100% increased Physical Damage
100% increased Attack Speed
Grants 2 Mana per Enemy Hit
(50-100)% increased Projectile Speed
+(25-50) to Accuracy Rating
30% less Damage
Required Level: 5
Required Strength: 26
Damage:12-32
Attacks per Second:(1.88-1.95)
Critical Strike Chance: 5.00%
Physical DPS:(41.2-42.9)
Elemental DPS:N/A
DPS:(41.2-42.9)
Socketed Gems are Supported by Level 1 Arrow Nova
+(10-20) to Dexterity
100% increased Physical Damage
(25-30)% increased Attack Speed
Grants 2 Mana per Enemy Hit
(50-100)% increased Projectile Speed
+(25-50) to Accuracy Rating
Required Level: 9
Required Dexterity: 38
Damage:1-85 Lightning
Attacks per Second: (1.77-1.95)
Critical Strike Chance: 6.00%
Physical DPS:N/A
Elemental DPS: (76.0-83.9)
DPS:(76.0-83.9)
No Physical Damage
Adds 1 to 85 Lightning Damage
(36-50)% increased Attack Speed
Required Level: 18
Required Dexterity: 65
Damage:(24-27) to (72-81)
Attacks per Second: 1.25
Critical Strike Chance: 6.70%
Physical DPS:(60.0-67.5)
Elemental DPS: N/A
DPS:(60.0-67.5)
+(15-25)% to Global Critical Strike Multiplier
(60-80)% increased Physical Damage
Skills Chain +2 times
30% increased Projectile Speed
(60-80)% increased Elemental Damage with Attack Skills
Required Level: 28
Required Dexterity: 95
Damage:(26-30) to (76-80)
Attacks per Second: (1.59-1.65)
Critical Strike Chance: 5.00%
Physical DPS:(81.3-90.9)
Elemental DPS: N/A
DPS:(81.3-90.9)
(20-24)% increased Elemental Damage with Attack Skills
Adds (12-16) to (20-24) Physical Damage
(10-14)% increased Attack Speed
60% increased Mana Regeneration Rate
Gain 100% of Weapon Physical Damage as Extra Damage of each Element
Required Level: 32
Required Dexterity: 107
Damage:(53.2-57.4) to (138.7-149.65)
Attacks per Second: 1.32
Critical Strike Chance: (6.50-7.50)%
Physical DPS:(126.7-136.7)
Elemental DPS: N/A
DPS:(126.7-136.7)
(30-50)% increased Critical Strike Chance
(90-105)% increased Physical Damage
10% increased Attack Speed
+50% to Global Critical Strike Multiplier
Bow Attacks fire 2 additional Arrows
Required Level: 32
Required Dexterity: 107
Damage:(36-40) to (89-97)
Attacks per Second: (1.37-1.44)
Critical Strike Chance: (6.50-7.50)%
Physical DPS:(85.5-98.6)
Elemental DPS: N/A
DPS:(85.5-98.6)
(30-50)% increased Critical Strike Chance
Adds (8-12) to (16-24) Physical Damage
(14-20)% increased Attack Speed
(14-20)% increased Totem Life
(14-20)% increased Totem Placement speed
Siege Ballista has +1 to maximum number of Summoned Totems per 200 Dexterity
Adds 1 to 3 Physical Damage to Attacks per 25 Dexterity
Required Level: 32
Required Dexterity: 107
Damage:(36-40) to (89-97)
Attacks per Second: (1.37-1.44)
Critical Strike Chance: (6.50-7.50)%
Physical DPS:(85.5-98.6)
Elemental DPS: N/A
DPS:(85.5-98.6)
(30-50)% increased Critical Strike Chance
Adds (8-12) to (16-24) Physical Damage
(14-20)% increased Attack Speed
(14-20)% increased Totem Life
(14-20)% increased Totem Placement speed
Shrapnel Ballista has +1 to maximum number of Summoned Totems per 200 Strength
Adds 1 to 3 Physical Damage to Attacks per 25 Strength
Required Level: 53
Required Dexterity: 170
Damage:(117.3-142.2) to (258.4-289.8)
Attacks per Second: 1.20
Critical Strike Chance:(6.50-7.50)%
Physical DPS:(225.4-259.2)
Elemental DPS: N/A
DPS:(225.4-259.2)
(30-50)% increased Critical Strike Chance
+(20-30) to Dexterity
(70-80)% increased Physical Damage
Adds (25-35) to (36-45) Physical Damage
10% increased Movement Speed
+(350-400) to Accuracy Rating
Cannot Leech Life
Arrows Pierce all Targets
Required Level: 53
Required Dexterity: 170
Damage:(117.3-142.2) to (258.4-289.8)
Attacks per Second: 1.20
Critical Strike Chance:(6.50-7.50)%
Physical DPS:(225.4-259.2)
Elemental DPS: N/A
DPS:(225.4-259.2)
(30-50)% increased Critical Strike Chance
+(20-30) to Dexterity
(70-80)% increased Physical Damage
Adds (25-35) to (36-45) Physical Damage
10% increased Movement Speed
+(350-400) to Accuracy Rating
Cannot Leech Life
Projectiles from Attacks Fork
Projectiles from Attacks can Fork 1 additional time
Required Level: 57
Required Dexterity: 190
Damage:(92.8-104.4) to (137.6-154.8)
Attacks per Second: 1.40
Critical Strike Chance:(6.88-7.43)%
Physical DPS:(161.3-181.4)
Elemental DPS: N/A
DPS:(161.3-181.4)
6% increased Movement Speed
(60-80)% increased Physical Damage
(25-35)% increased Critical Strike Chance
50% chance to inflict Bleeding on Critical Strike with Attacks
Enemies you inflict Bleeding on grant (60-100)% increased Flask Charges
Adds (100-120) to (150-165) Physical Damage against Bleeding Enemies
50% chance to Maim Enemies on Critical Strike with Attacks
Veiled Suffix
Required Level: 58
Required Dexterity: 185
Damage:(79.2-93.6) to (316.8-374.4)
Attacks per Second: (1.45-1.50)
Critical Strike Chance:6.00%
Physical DPS:(287.1-351.0)
Elemental DPS: N/A
DPS:(287.1-351.0)
(120-160)% increased Physical Damage
(16-20)% increased Attack Speed
Lose all Frenzy Charges on reaching Maximum Frenzy Charges to make the next Bow Attack you perform fire that many additional Arrows
+(30-50)% Global Critical Strike Multiplier while you have a Frenzy Charge
(20-40)% chance to gain a Frenzy Charge for each Enemy you hit with a Critical Strike
Required Level: 58
Required Dexterity: 185
Damage:(93.6-104.4) to (374.4-417.6)
Attacks per Second: 1.25
Critical Strike Chance:6.00%
Physical DPS:(292.5-326.2)
Elemental DPS: N/A
DPS:(292.5-326.2)
(160-190)% increased Physical Damage
Gain (200-300) Life per Ignited Enemy Killed
Gain 20% of Physical Damage as Extra Fire Damage
10% chance to Ignite
Projectiles Pierce all Burning Enemies
Arrows deal 30 to 50 Added Fire Damage for each time they've Pierced
Required Level: 60
Required Dexterity: 212
Damage:56-117 Physical, (130-150) to (270-300) Cold
Attacks per Second: (1.49-1.62)
Critical Strike Chance:6.00%
Physical DPS:(129.3-140.6)
Elemental DPS: (299.0-365.6)
DPS:(428.3-506.2)
Adds (130-150) to (270-300) Cold Damage
4% increased Movement Speed per Frenzy Charge
+(400-500) to Accuracy Rating
(15-25)% increased Attack Speed
12 to 14 Added Cold Damage per Frenzy Charge
2% chance to Avoid Elemental Damage from Hits per Frenzy Charge
0.5% of Attack Damage Leeched as Life per Frenzy Charge
200 Cold Damage taken per second per Frenzy Charge while moving
Required Level: 60
Required Dexterity: 212
Damage:56-117 Physical, (50-80) to (130-180) Chaos
Attacks per Second: (1.39-1.46)
Critical Strike Chance:6.00%
Physical DPS:(120.3-125.9)
Elemental DPS: N/A
DPS:(120.3-125.9)
Adds (50-80) to (130-180) Chaos Damage
(7-12)% increased Attack Speed
+(7-11)% to Chaos Resistance
+212 Intelligence Requirement
Minions deal 1% increased Damage per 5 Dexterity
Trigger Socketed Minion Spells on Kill with this Weapon
Minion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses
Required Level: 62
Required Dexterity: 212
Damage:(123-143) to (330-355)
Attacks per Second: 1.25
Critical Strike Chance:6.70%
Physical DPS:(283.1-311.2)
Elemental DPS: N/A
DPS:(283.1-311.2)
+(15-25)% to Global Critical Strike Multiplier
Grants Level 30 Dash Skill
Adds (80-100) to (200-225) Physical Damage
Bow Attacks fire 2 additional Arrows if you haven't Cast Dash recently
(20-30)% increased Attack Speed if you haven't Cast Dash recently
(100-160)% increased Evasion Rating if you've Cast Dash recently
(20-30)% increased Movement Speed if you've Cast Dash recently
Travel Skills other than Dash are Disabled
Iron Reflexes
Required Level: 62
Required Dexterity: 212
Damage:(86-103.2) to (260-312) Physical,25-50 Fire
Attacks per Second: (1.38-1.43)
Critical Strike Chance: 6.70%
Physical DPS:(237.9-295.8)
Elemental DPS: (51.6-53.4)
DPS:(289.4-349.3)
+(15-25)% to Global Critical Strike Multiplier
+(10-20) to Dexterity
(100-140)% increased Physical Damage
Adds 25 to 50 Fire Damage
(10-14)% increased Attack Speed
50% more Damage with Arrow Hits at Close Range
Bow Knockback at Close Range
Required Level: 62
Required Dexterity: 212
Damage:(92.8-113.4) to (248-288)
Attacks per Second: 1.50
Critical Strike Chance:6.70%
Physical DPS:(255.6-301.0)
Elemental DPS: N/A
DPS:(255.6-301.0)
+(15-25)% to Global Critical Strike Multiplier
(60-80)% increased Physical Damage
Adds (15-20) to (25-30) Physical Damage
20% increased Attack Speed
(15-30)% increased Global Accuracy Rating
25% of Physical Damage Converted to Chaos Damage
25% of Physical Damage from Hits taken as Chaos Damage
20% chance for Poisons inflicted with this Weapon to deal 300% more Damage
Required Level: 64
Required Dexterity: 212
Damage:(72-94.5) to (240-306.25)
Attacks per Second: (1.51-1.57)
Critical Strike Chance: 6.50%
Physical DPS:(235.9-314.2)
Elemental DPS: N/A
DPS:(235.9-314.2)
Socketed Gems are Supported by Level 20 Greater Volley
(50-75)% increased Physical Damage
Adds (10-16) to (45-60) Physical Damage
(8-12)% increased Attack Speed
20% reduced Projectile Speed
Arrows fired from the first firing points always Pierce
Arrows fired from the second firing points Fork
Arrows fired from the third firing points Return to you
Arrows fired from the fourth firing points Chain +2 times
Required Level: 64
Required Dexterity: 212
Damage:38-115 Physical,1 to (600-750) Lightning
Attacks per Second: (1.54-1.61)
Critical Strike Chance:6.50%
Physical DPS:(117.8-123.2)
Elemental DPS: (462.8-604.6)
DPS:(580.6-727.7)
Adds 1 to (600-750) Lightning Damage
(10-15)% increased Attack Speed
100% of Lightning Damage Converted to Chaos Damage
Your Chaos Damage can Shock
Hits with this Weapon Shock Enemies as though dealing 300% more Damage
+40% to Maximum Effect of Shock
Required Level: 64
Required Dexterity: 185
Damage:(95.4-106.2) to (381.6-424.8)
Attacks per Second: 1.25
Critical Strike Chance:6.00%
Physical DPS:(298.1-331.9)
Elemental DPS: N/A
DPS:(298.1-331.9)
Socketed Gems are Supported by Level 20 Ignite Proliferation
(165-195)% increased Physical Damage
50% of Physical Damage Converted to Fire Damage
10% chance to Ignite
Recover (40-60) Life when you Ignite an Enemy
Required Level: 66
Required Dexterity: 212
Damage:(100.8-129) to (394.8-453)
Attacks per Second: (1.59-1.74)
Critical Strike Chance:5.00%
Physical DPS:(395.2-506.3)
Elemental DPS: N/A
DPS:(395.2-506.3)
(20-24)% increased Elemental Damage with Attack Skills
(180-200)% increased Physical Damage
Adds (7-14) to (24-34) Physical Damage
(10-20)% increased Attack Speed
+(80-100) to maximum Mana
Hits can't be Evaded
Far Shot
Required Level: 66
Required Dexterity: 212
Damage:29-117 Physical,(48-60) to (72-90) Cold,1 to (120-150) Lightning
Attacks per Second: (1.59-1.67)
Critical Strike Chance:(6.50-7.00)%
Physical DPS:(116.4-121.7)
Elemental DPS: (192.2-251.0)
DPS:(308.6-372.7)
(20-24)% increased Elemental Damage with Attack Skills
Adds (48-60) to (72-90) Cold Damage
Adds 1 to (120-150) Lightning Damage
(10-15)% increased Attack Speed
(30-40)% increased Critical Strike Chance
15% increased Quantity of Items Dropped by Slain Frozen Enemies
30% increased Rarity of Items Dropped by Slain Shocked Enemies
Required Level: 66
Required Dexterity: 212
Damage:29-117 Physical,(48-60) to (72-90) Cold,1 to (120-150) Lightning
Attacks per Second: (1.59-1.67)
Critical Strike Chance:(6.50-7.00)%
Physical DPS:(116.4-121.7)
Elemental DPS: (192.2-251.0)
DPS:(308.6-372.7)
(20-24)% increased Elemental Damage with Attack Skills
Adds (48-60) to (72-90) Cold Damage
Adds 1 to (120-150) Lightning Damage
(10-15)% increased Attack Speed
(30-40)% increased Critical Strike Chance
Enemies Frozen by you take 20% increased Damage
+(90-120) Energy Shield gained on Killing a Shocked Enemy
Required Level: 58
Required Dexterity: 212
Damage:(120-140) to (180-210) Cold
Attacks per Second: (1.32-1.38)
Critical Strike Chance:(6.50-7.50)%
Physical DPS:N/A
Elemental DPS: (198.0-241.5)
DPS:(198.0-241.5)
(30-50)% increased Critical Strike Chance
No Physical Damage
Adds (120-140) to (180-210) Cold Damage
(10-15)% increased Attack Speed
(10-30)% increased Light Radius
15% chance to create Chilled Ground when you Freeze an Enemy
Create Consecrated Ground when you Shatter an Enemy
40% increased Effect of Chilled Ground
Required Level: 68
Required Dexterity: 212
Damage:(130-145) to (353-373)
Attacks per Second: 1.20
Critical Strike Chance:(6.50-7.50)%
Physical DPS:(289.8-310.8)
Elemental DPS: N/A
DPS:(289.8-310.8)
(30-50)% increased Critical Strike Chance
Adds (80-95) to (220-240) Physical Damage
(150-200)% increased Critical Strike Chance with arrows that Fork
Arrows Pierce all Targets after Forking
Arrows that Pierce have +50% to Critical Strike Multiplier
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